FlashEngine is a set of components for Delphi, C++ Builder and Lazarus which add extra features to Adobe Flash (ActiveX or Netscape plugin)- such as loading from any sources, grab real 32-RGBA frames, real transparency playing.
FlashEngine for Delphi XE
FlashEngine is a set of components for Delphi, C++ Builder and Lazarus which add extra features to Adobe Flash (ActiveX or Netscape plugin)- such as loading from any sources, grab real 32-RGBA frames, real transparency playing.
About Flash Engine
What's New + Fully rewritten engine - good code, better performance and advanced features + Support both Flash ActveX and Flash Netscape Plugin - used in FireFox, Opera and Safary + Added Mac OS X Platform and Lazarus + Invisible flash component - better only for flash grabbing + Full integration with DXGScene - TdxFlashPlayer, TdxGUIFlashPlayer and TvxFlashPlayer object + Full integration with VGScene - TvgFlashPlayer object + And much much more Disclaimer: to our best knowledge this download comes from a website that is safe (the last time we checked it, it was), but for your peace of mind (and better safe than sorry) we advise you to run an antivirus on the downloaded file. Do not rely on MSWindows, Internet explorer, or on the electronic signature: a unsigned download is usually as safe as a signed one, signed just means the author paid Microsoft or Verisign for a stamp, it does not mean verified. Please kindly report us problems with detail (click here to report), if any.
FlashEngine is a set of components for Delphi and C++ Builder which add extra features to Macromedia Flash ActiveX – such as loading from stream, grab real 32-RGBA frames, real transparency playing
FlashEngine is a set of components for Delphi and C++ Builder which add extra features to Macromedia Flash ActiveX – such as loading from stream, grab real 32-RGBA frames, real transparency playing. Real player transparency, with anti-aliasing. Windowless Player control. Grab flash frame to 32-bit bitmap with alpha channel. Load flash from exe-resource. Load flash from stream, and store your flash in DFM. Use grabbed flash frame as texture in 3D application. Support Macromedia Flash ActiveX 7,8,9,10
Software Description: FlashEngine is a set of components for Delphi and C++ Builder which add extra features to Macromedia Flash ActiveX – such as loading from stream, grab real 32-RGBA frames, real transparency playing. Real player transparency, with anti-aliasing. Windowless Player control. Grab flash frame to 32-bit bitmap with alpha channel. Load flash from exe-resource. Load flash from stream, and store your flash in DFM. Use grabbed flash frame as texture in 3D application. Support Macromedia Flash ActiveX 3,4,5,6,7,8 |
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We're happy to announce that Flash Engine version 4.00 just released. FlashEngine is a set of components for Delphi, C++ Builder and Lazarus which add extra features to Adobe Flash (ActiveX or Netscape plugin)- such as loading from any sources, grab real 32-RGBA frames, real transparency playing. + Support both Flash ActveX and Flash Netscape Plugin (used in FireFox, Opera and Safary) + Real streaming, load flash and video files from any sources with out temporary files + FLV video playback player with skinnable GUI, which allow play video from external files, URL, exe-resource or directly from a TStream + Store flash, video and XML files in DFM-file without external files + Full support asynchronous streaming mode + Real player transparency, with anti-aliasing + Invisible, Windowed, Windowless Flash control and layered window support + Grab flash frame to 32-bit buffer with alpha channel + Full support of Flash External API + Cross-platform solution available on Microsoft Windows, Apple Mac OS X |
Disclaimer: to our best knowledge this download comes from a website that is safe (the last time we checked it, it was), but for your peace of mind (and better safe than sorry) we advise you to run an antivirus on the downloaded file. Do not rely on MSWindows, Internet explorer, or on the electronic signature: a unsigned download is usually as safe as a signed one, signed just means the author paid Microsoft or Verisign for a stamp, it does not mean verified. Please kindly report us problems with detail (click here to report), if any.